A 3D animated short created in Autodesk Maya. I conceived, storyboarded, modeled, and animated a Pokéball-inspired character performing a backflip—only to land too hard, pop open, and accidentally summon its own brain.
My favorite technical element: using blend shapes to give the character expressive faces. I modeled three separate expressions and added them as attributes to the main face mesh, allowing smooth transitions between emotions during animation.
Tools: Autodesk Maya
A 3D collection game developed for Northeastern's Game Design Club Halloween jam. I joined as a 3D modeler and built the player spider and various candy pickups. Though the game wasn't finished by the deadline, this project served as my introduction to Blender—skills I later applied to my Game Interface final project.
Tools: Blender
New Architecture (Fall 2024)
A physical architectural maquette built from cardboard and real plants. I wanted to synthesize two influences: the color palettes and geometric forms of traditional East Mediterranean architecture, and the lush overgrowth characteristic of Solarpunk design.
Tools: Box cutter, glue
A stop-motion video illustrating the difference between neurotypical thought processes and my own. I often describe it as having a cat in my brain—roaming around doing its own thing. This means ideas take longer to form (constant tangents and inspirations), but they tend to emerge more versatile and interconnected.
Tools: Stop-motion photography