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Kerem's Portfolio
  • Game Dev
    • About Me
    • Game Dev
    • Narrative Games
    • 2D Art
    • 3D Art
Kerem's Portfolio
  • Game Dev
    • About Me
    • Game Dev
    • Narrative Games
    • 2D Art
    • 3D Art
  • More
    • Game Dev
      • About Me
      • Game Dev
      • Narrative Games
      • 2D Art
      • 3D Art

About Me         Game Dev   Narrative Design   2D Art   3D Art     Resume 

UI Mockup (Fall 2024)

This is a concept for a game UI made for an assignment in my Game Interface class. It's based on an existing idea I had about an exploration game through the eyes of a humanoid creature that somehow adapted to a deep sea environment. Notable here is a heat vision mechanic, shown on the left as a mini-map and on the right as a map of your player character. The color of each body part indicates how much blood (as heat) is being lost. 

The thought bubble on the bottom left is a diegetic quest system representing the thoughts of your player character. For example, if your quest is to go to a volcano, instead of text, a volcano will appear in your thought bubble.

I had made a lot of design documents before, but creating visual mockups for games was still new to me. After my experience in this class, however, I've gained a deeper understanding of how to make good mockups and pitches.


Tools: Procreate for assets, Figma for layout

A fly in my backyard (Fall 2022)

As one might realize, I enjoy drawing animals and environments. But it's often that I draw these completely from my imagination. I decided to change my process, and sketched this fly I found on a leaf. I focused the composition around the leaves (both in terms of space and complexity of colors) to emphasize the juxtaposition of the tiny fly in a jungle of leaves.

Tools: Gray tonal paper, colored pencils

Self Portrait (Fall 2022)

Self portraits are as liberating as they are scary. This was my first attempt at a self portrait and I was definitely feeling both in the process. I paid special attention here to capture the lighting and angle of the shot. My hair often looks orange in the light, and I wanted to capture that color here. 


Tools: gray tonal paper, colored pencils, blending stump

Final Composition (Winter 2024)

For the final project in my Color & Composition class, I decided to make a natural scene showing themes of growth and evolution. In the stylized environment, I made sure to include different stages in the lifecycles of the flowers, fruits, and creatures that inhabit this tree. I specifically focused on telling a story through a still image using these snapshots of life stages. In the future I think this concept could be turned into an animation or game. 

Tools: Procreate

Andean Scene (Spring 2022)

I tried to depict a fictional scene based on the Andes mountains, using a high level of detail and multiple layers of depth. This was my first serious entrance into digital art and landscape design. I especially tried to utilize the ability to zoom that digital art allows, often working at very small scales to draw the rivers and plateus seen in the background.

Tools: Procreate

Kerem Pauwels © 2024

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